Raphael Colantonio and Peter Salnikov talk to programmer and game designer Tim Cain, co-creator of Fallout, Vampire: The Masquerade - Bloodlines, Outer Worlds and other cult classic RPGs.
How to understand your professional limits and what to do next;
- Reactive worlds: when the game strikes back everytime the player does something meaningful;
- 40 years in the game industry: what's changed for the better, and what got worse;
- How do modern-day monetizing mechanichs affect game design?
- Peace between the creative and the entrepreneurial;
- Nobody's got time to read that fancy manual. The availabilty of modern games.
This and much more - only in the new episode of The House of The Dev podcast.
- Watch Full Season 1: https://www.youtube.com/playlist?list=PLZU6dd_qQ48OP1NCKGsQPa4nQmlKPJ9JY
- Or listen on Spotify: https://open.spotify.com/show/3BRad6ckhGiOZ13VgEISnK
Smart linkhttps://podcast.kz/e/9TITqDYRr92
Official sitehttps://thehouseofthedev.podbean.com
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